MetaMox
COMMANDER · DECK
@TheHerAwakens
NO COMMANDER
DECK $
$530.27
MYTHIC
19
RARE
52
UNCOMMON
13
COMMON
16
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN100 CARDS

Creature

38 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

10 cards

Sorcery

6 cards

Instant

6 cards

Land

24 cards
MONEY CARDS·63 CARDS·$412.14
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Creature

25 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

8 cards

Sorcery

5 cards

Instant

5 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Grand Warlord Radha + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00511121631949576+
COLOR
W: 26 pipsB: 8 pipsR: 39 pipsG: 36 pipsC: 137 pips
TYPES
Creature38
Human16
Soldier6
Warrior6
Angel4
God4
Elemental2
Elf2
Goblin2
Knight2
Barbarian1
Bear1
Beast1
Berserker1
Bird1
Boar1
Dinosaur1
Druid1
Giant1
Insect1
Ranger1
Rogue1
Samurai1
Shaman1
Spirit1
Squirrel1
Wurm1
Outlaws1
Party7
Land33
Nonbasic20
Basic13
Forest11
Plains11
Mountain10
Swamp9
Artifact10
Equipment2
Enchantment10
God3
Instant6
Sorcery6
Legends33
Historic40
LAND PROBABILITY
33 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.9%
TURN 670.6%
TURN 785.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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