COMMANDER · DECK
Ode to Professor Layton
Bracket 3 · Upgraded2024-08-25
ONLY 99 CARDSNO COMMANDER
DECK $
$166.18
MYTHIC
5
RARE
25
UNCOMMON
36
COMMON
32
MAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
15 cardsArtifact
14 cardsSorcery
4 cardsInstant
1 cardsLand
12 cardsMONEY CARDS·24 CARDS·$114.80
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Creature
6 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
2 cardsInstant
1 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Staff of Domination + Sanctum Weaver: early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Freed from the Real: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Staff of Domination + Sanctum Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Ley Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Ley Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Lonis, Genetics Expert + Yotian Dissident — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic9
Basic25
Island12
Forest7
Plains6
Creature30
Human13
Detective9
Elf5
Druid4
Artificer3
Adventure2
Cleric2
Horror2
Scout2
Snake2
Vedalken2
Wizard2
Angel1
Assembly-worker1
Beast1
Clue1
Dragon1
Dryad1
Faerie1
Fish1
Merfolk1
Mole1
Phyrexian1
Plant1
Scientist1
Squid1
Treefolk1
Party4
Artifact17
Book2
Clue2
Assembly-worker1
Equipment1
Horror1
Phyrexian1
Plant1
Wizard1
Enchantment16
Case4
Aura2
Class1
Dryad1
Sorcery5
Adventure1
Detective1
Faerie1
Human1
Instant2
Adventure1
Human1
Scientist1
Planeswalker1
Tezzeret1
Legends12
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite Clue tokensInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite millInfinite self-millInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana