MetaMox
COMMANDER · DECK

Ode to Professor Layton

Bracket 3 · Upgraded
2024-08-25
ONLY 99 CARDSNO COMMANDER
DECK $
$166.18
MYTHIC
5
RARE
25
UNCOMMON
36
COMMON
32
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

14 cards

Sorcery

4 cards

Instant

1 cards
NAMECOSTPRICE

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Staff of Domination + Sanctum Weaver: early arguably two-card combo, with no mana to spend
  • Sanctum Weaver + Pemmin's Aura: early arguably two-card combo, with no mana to spend
  • Sanctum Weaver + Freed from the Real: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
0051152303942546+
COLOR
W: 15 pipsU: 36 pipsG: 21 pipsC: 128 pips
TYPES
Land34
Nonbasic9
Basic25
Island12
Forest7
Plains6
Creature30
Human13
Detective9
Elf5
Druid4
Artificer3
Adventure2
Cleric2
Horror2
Scout2
Snake2
Vedalken2
Wizard2
Angel1
Assembly-worker1
Beast1
Clue1
Dragon1
Dryad1
Faerie1
Fish1
Merfolk1
Mole1
Phyrexian1
Plant1
Scientist1
Squid1
Treefolk1
Party4
Artifact17
Book2
Clue2
Assembly-worker1
Equipment1
Horror1
Phyrexian1
Plant1
Wizard1
Enchantment16
Case4
Aura2
Class1
Dryad1
Sorcery5
Adventure1
Detective1
Faerie1
Human1
Instant2
Adventure1
Human1
Scientist1
Planeswalker1
Tezzeret1
Legends12
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite Clue tokensInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite millInfinite self-millInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Group
Color
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