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COMMANDER · DECK

Niv Mizzet The Firemind Infinite Comboboardwipe

Bracket 4 · Optimized
2016-01-20
112 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,451.32
MYTHIC
11
RARE
49
UNCOMMON
22
COMMON
31
MAIN112 CARDS

Planeswalker

3 cards

Creature

17 cards

Enchantment

6 cards

Artifact

8 cards

Sorcery

22 cards

Instant

17 cards

Land

21 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·53 CARDS·$1,145.92
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Planeswalker

2 cards

Creature

9 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

13 cards

Instant

8 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • 4 extra-turn cards — chaining turns is Bracket 4
  • Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Ophidian Eye: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 4
CURVE
00811122231449596+
COLOR
U: 75.5 pipsR: 34.5 pipsC: 149 pips
TYPES
Land39
Nonbasic19
Basic20
Island12
Mountain10
Gate1
Sorcery22
Creature17
Wizard4
Human3
Shapeshifter3
Spirit3
Phyrexian2
Avatar1
Beast1
Construct1
Goblin1
God1
Horror1
Merfolk1
Scout1
Sphinx1
Warrior1
Weird1
Party5
Instant17
Artifact12
Equipment3
Phyrexian2
Shapeshifter2
Construct1
Horror1
Enchantment7
Aura3
God1
Planeswalker3
Dack1
Jace1
Ral1
Legends11
Historic23
LAND PROBABILITY
39 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.1%
TURN 543.9%
TURN 666.4%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggers
Infinite colored manaInfinite magecraft triggersInfinite storm count
Infinite colored manaInfinite magecraft triggersInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Group
Color
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