COMMANDER · DECK
Oloro Combo 4
Bracket 3 · Upgraded2016-06-26
ONLY 99 CARDSNO COMMANDER
DECK $
$414.59
MYTHIC
9
RARE
41
UNCOMMON
26
COMMON
24
MAIN99 CARDS
Creature
15 cardsEnchantment
15 cardsArtifact
16 cardsSorcery
9 cardsInstant
11 cardsLand
21 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·37 CARDS·$314.16
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Creature
6 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
4 cardsInstant
6 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic18
Basic15
Plains7
Island4
Swamp4
Artifact17
Book2
Equipment1
Golem1
Enchantment16
Aura2
God1
Creature15
Spirit4
Advisor3
Avatar2
Human2
Vampire2
Ally1
Archon1
Beast1
Cat1
Cleric1
Dragon1
God1
Golem1
Shapeshifter1
Wizard1
Party2
Instant11
Sorcery9
Legends5
Historic21
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain