MetaMox
COMMANDER · DECK

The Gitrog Monster EDH

Bracket 3 · Upgraded
2018-10-07
ONLY 99 CARDSNO COMMANDER
DECK $
$1,197.14
MYTHIC
11
RARE
37
UNCOMMON
19
COMMON
31
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN99 CARDS

Creature

25 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

10 cards

Instant

7 cards

—

1 card
NAMECOSTPRICE
×1Petrified Field SL
$0.00

Land

32 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Wayward Swordtooth + Crucible of Worlds: locks the table
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
0091102143646596+
COLOR
B: 13 pipsG: 52 pipsC: 131 pips
TYPES
Land44
Nonbasic31
Basic13
Forest11
Swamp6
Demon1
Desert1
Gate1
Creature25
Elemental3
Insect3
Shaman3
Demon2
Eldrazi2
Hydra2
Snake2
Beast1
Centaur1
Cleric1
Dinosaur1
Druid1
Elf1
Frog1
Human1
Imp1
Incarnation1
Merfolk1
Phyrexian1
Praetor1
Scout1
Treefolk1
Party1
Sorcery10
Arcane1
Enchantment8
Centaur1
Instant7
Artifact6
Legends8
Historic14
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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