COMMANDER · DECK
Solphim Burn
Bracket 4 · Optimized@Zachmensch · 2025-05-02
DECK $
$331.08
MYTHIC
8
RARE
40
UNCOMMON
12
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
13 cardsInstant
10 cardsLand
3 cardsMONEY CARDS·44 CARDS·$250.91
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Creature
14 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
6 cardsInstant
6 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Twinflame Tyrant: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Solphim, Mayhem Dominus + Heartless Hidetsugu — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Twinflame Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic2
Basic33
Mountain33
Artifact19
Equipment2
Book1
God1
Golem1
Thopter1
Creature19
Goblin4
Human3
Shaman3
Dragon2
Dwarf2
Rogue2
Warrior2
Dinosaur1
Equipment1
God1
Golem1
Horror1
Minotaur1
Noble1
Ogre1
Phyrexian1
Pirate1
Thopter1
Wall1
Wizard1
Zombie1
Outlaws3
Party5
Sorcery13
Instant10
Enchantment7
Legends9
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite magecraft triggersInfinite storm count
Infinite colored manaInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Each opponent loses the gameNear-infinite damage
Near-infinite damage
Near-infinite damageEach opponent with an even life total loses the game
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game