COMMANDER · DECK
Grand Inheritance
Bracket 4 · Optimized2015-10-31
105 CARDS (LIMIT 100)
DECK $
$458.58
MYTHIC
12
RARE
27
UNCOMMON
25
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN104 CARDS
Planeswalker
3 cardsCreature
30 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
8 cardsInstant
4 cardsLand
9 cardsMONEY CARDS·36 CARDS·$350.06
Sign in to save your threshold.
Planeswalker
2 cardsCreature
12 cardsEnchantment
12 cardsArtifact
7 cardsSorcery
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Overseer of the Damned + Dictate of Erebos + Viscera Seer: locks the table
- Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 7
- Overseer of the Damned + Dictate of Erebos + Viscera Seer — Bracket 3, locks the table
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire — Bracket 3, early arguably two-card combo, with no mana to spend
- Overseer of the Damned + Dictate of Erebos + Phyrexian Altar — Bracket 3, locks the table
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic8
Basic29
Swamp15
Plains14
Demon1
Gate1
Creature31
Human7
Vampire7
Cleric6
Ally4
Advisor3
Cat3
Demon3
Angel2
Rogue2
Spirit2
Wizard2
Beast1
Giant1
God1
Kor1
Monk1
Noble1
Ogre1
Phyrexian1
Rhino1
Shaman1
Soldier1
Thrull1
Warrior1
Outlaws2
Party11
Enchantment16
God1
Artifact8
Sorcery8
Instant4
Planeswalker3
Ajani1
Elspeth1
Sorin1
Legends10
Historic17
LAND PROBABILITY
36 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.4%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggers
Bracket 3 · locks the tableEach opponent sacrifices any creature that enters under their controlEach opponent sacrifices all creatures they controlLock
Bracket 3 · locks the tableEach opponent sacrifices any creature that enters under their controlEach opponent sacrifices all creatures they controlLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain