COMMANDER · DECK
Milldrotha
Bracket 3 · Upgraded@coleeolee · 2026-08-03
DECK $
$483.16
MYTHIC
21
RARE
51
UNCOMMON
44
COMMON
50
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
38 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
4 cardsInstant
6 cardsLand
20 cardsMAYBE66 CARDS
Planeswalker
5 cardsCreature
24 cardsEnchantment
17 cardsArtifact
10 cardsSorcery
5 cardsInstant
1 cardsLand
1 cardsMONEY CARDS·68 CARDS·$363.07
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Planeswalker
5 cardsCreature
29 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
5 cardsInstant
3 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Hermit Druid + Laboratory Maniac: early arguably two-card combo, for four mana or less
- Hermit Druid + Jace, Wielder of Mysteries: early arguably two-card combo, for four mana or less
- Muldrotha, the Gravetide + Mindslaver: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Jace, Wielder of Mysteries — Bracket 3, early arguably two-card combo, for four mana or less
- Muldrotha, the Gravetide + Mindslaver — Bracket 3, locks the table
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature39
Human7
Druid5
Zombie5
Snake4
Citizen3
Elf3
Insect3
Shaman3
Wizard3
Advisor2
Avatar2
Bear2
Beast2
Cleric2
Elemental2
Frog2
Noble2
Ally1
Angel1
Bard1
Bird1
Crab1
Detective1
Dragon1
Grist1
Halfling1
Lamia1
Merfolk1
Nightmare1
Salamander1
Spirit1
Treefolk1
Villain1
Warrior1
Worm1
Party6
Land36
Nonbasic17
Basic19
Forest10
Swamp8
Island7
Desert1
Enchantment11
Aura5
Case1
Lamia1
Saga1
Snake1
Instant6
Artifact5
Insect1
Sorcery5
Bear1
Wizard1
Planeswalker2
Grist1
Insect1
Vraska1
Legends13
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Infinite mill for target opponent
Infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game