COMMANDER · DECK
From Scraps
Bracket 4 · Optimized2016-06-24
ONLY 99 CARDSNO COMMANDER
DECK $
$668.56
MYTHIC
9
RARE
36
UNCOMMON
25
COMMON
30
POTENTIAL COMMANDERS5 OPTIONS
Daretti, Scrap Savant·Bosh, Iron Golem·Feldon of the Third Path·Kurkesh, Onakke Ancient·Slobad, Goblin Tinkerer
Planeswalker
1 cardsCreature
4 cardsMAIN99 CARDS
Creature
26 cardsArtifact
29 cardsSorcery
7 cardsInstant
2 cardsLand
14 cardsSIDEBOARD1 CARD
Planeswalker
1 cardsMONEY CARDS·35 CARDS·$519.02
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Planeswalker
1 cardsCreature
8 cardsArtifact
17 cardsSorcery
5 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Mycosynth Lattice + Vandalblast: mass land denial
- 1 game changer — Brackets 1 and 2 allow none
- Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact49
Construct5
Myr4
Golem3
Phyrexian2
Avatar1
Bird1
Dragon1
Elk1
Shapeshifter1
Thopter1
Wurm1
Land35
Nonbasic13
Basic22
Mountain22
Creature26
Construct5
Dragon5
Myr4
Artificer3
Golem3
Goblin2
Phyrexian2
Avatar1
Bird1
Elk1
Human1
Ogre1
Shapeshifter1
Spirit1
Thopter1
Wurm1
Sorcery7
Eldrazi1
Instant2
Legends7
Historic52
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite colored mana
Infinite colored manaInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Infinite untap of artifacts you controlInfinite colorless manaInfinite mana artifacts you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Infinite colorless manaInfinite untap of artifacts you controlInfinite mana artifacts you control can produce