COMMANDER · DECK
Wink Wink
Bracket 4 · Optimized2020-06-04
DECK $
$1,005.67
MYTHIC
8
RARE
59
UNCOMMON
18
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
9 cardsEnchantment
20 cardsArtifact
13 cardsSorcery
11 cardsInstant
7 cardsLand
30 cardsMONEY CARDS·58 CARDS·$794.13
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Planeswalker
1 cardsCreature
8 cardsEnchantment
18 cardsArtifact
9 cardsSorcery
6 cardsInstant
2 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Zur's Weirding + Bloodchief Ascension: locks the table
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Zur's Weirding + Bloodchief Ascension — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land38
Nonbasic27
Basic11
Swamp5
Island4
Mountain2
Enchantment20
Artifact14
Book2
Horror1
Phyrexian1
Sorcery11
Creature10
Horror2
Human2
Phyrexian2
Wizard2
Avatar1
Rogue1
Shaman1
Sphinx1
Spirit1
Vampire1
Vedalken1
Wurm1
Outlaws1
Party3
Instant7
Planeswalker1
Liliana1
Legends10
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tableYour opponents mill cards instead of drawing themLock