MetaMox
COMMANDER · DECK
2016-04-28
107 CARDS (LIMIT 100)NO COMMANDER
DECK $
$386.06
MYTHIC
12
RARE
40
UNCOMMON
17
COMMON
39
MAIN107 CARDS

Creature

29 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

17 cards

Instant

8 cards

Land

14 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
  • Hydra Omnivore + Grafted Exoskeleton: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
005111215312465216+
COLOR
R: 45.5 pipsG: 57.5 pipsC: 186 pips
TYPES
Land37
Nonbasic12
Basic25
Forest14
Mountain11
Gate1
Creature29
Dragon8
Beast3
Elemental3
Human3
Druid2
Hydra2
Shaman2
Spirit2
Angel1
Artificer1
Avatar1
Drone1
Elder1
Eldrazi1
Elf1
Giant1
Goat1
Horror1
Insect1
Phyrexian1
Shapeshifter1
Snake1
Changeling1
Sorcery17
Artifact8
Equipment1
Enchantment8
Instant8
Legends5
Historic13
LAND PROBABILITY
37 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.4%
TURN 544.4%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Near-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Group
Color
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