MetaMox
COMMANDER · DECK

All Is Sacrifice 2

No bracket · Banned
2016-03-30
ONLY 99 CARDSNO COMMANDERBANNED: 1 CARD
DECK $
$3,295.92
MYTHIC
19
RARE
45
UNCOMMON
17
COMMON
18
MAIN99 CARDS

Creature

22 cards

Enchantment

6 cards

Artifact

6 cards

Sorcery

10 cards

Instant

3 cards

Land

44 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·56 CARDS·$2,623.06
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Creature

10 cards

Enchantment

5 cards

Artifact

6 cards

Sorcery

7 cards

Instant

3 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
10918273748566+
COLOR
B: 14 pipsG: 42 pipsC: 105 pips
TYPES
Land53
Nonbasic43
Basic10
Forest9
Swamp6
Dryad1
Creature22
Human5
Shaman4
Phyrexian3
Eldrazi2
Elemental2
Incarnation2
Insect2
Praetor2
Centaur1
Dryad1
Elephant1
Elf1
Forest1
Horror1
Monk1
Ooze1
Plant1
Snake1
Spellshaper1
Wizard1
Party1
Sorcery10
Artifact7
Horror1
Phyrexian1
Enchantment6
Instant3
Legends12
Historic19
LAND PROBABILITY
52 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 44.4%
TURN 514.3%
TURN 627.8%
TURN 742.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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