COMMANDER · DECK
The Art Of Deception 1
Bracket 4 · Optimized2015-08-01
101 CARDS (LIMIT 100)
DECK $
$1,597.09
MYTHIC
12
RARE
33
UNCOMMON
25
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
12 cardsInstant
13 cardsLand
15 cardsMONEY CARDS·38 CARDS·$1,261.80
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Planeswalker
1 cardsCreature
6 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
9 cardsInstant
8 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize: two-card combo, for six mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Island16
Swamp13
Creature24
Wizard4
Human3
Shapeshifter3
Wall3
Avatar2
Eldrazi2
Horror2
Zombie2
Faerie1
God1
Golem1
Illusion1
Jellyfish1
Kraken1
Noble1
Phyrexian1
Rogue1
Snake1
Vedalken1
Outlaws1
Party5
Instant13
Sorcery12
Artifact10
Equipment2
Golem1
Enchantment7
God1
Planeswalker1
Jace1
Legends9
Historic19
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill