COMMANDER · DECK
Jace rocks
Bracket 4 · Optimized@exares · 2026-06-30
DECK $
$1,004.55
MYTHIC
27
RARE
77
UNCOMMON
41
COMMON
52
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
14 cardsCreature
10 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
7 cardsInstant
14 cardsLand
9 cardsSIDEBOARD5 CARDS
Creature
1 cardsEnchantment
2 cardsInstant
2 cardsMAYBE93 CARDS
Creature
24 cardsEnchantment
15 cardsArtifact
6 cardsSorcery
23 cardsInstant
22 cardsLand
3 cardsMONEY CARDS·75 CARDS·$777.13
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Planeswalker
8 cardsCreature
21 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
10 cardsInstant
12 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Tekuthal, Inquiry Dominus + Ichormoon Gauntlet + Jace, Cunning Castaway: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 7
- Tekuthal, Inquiry Dominus + Ichormoon Gauntlet + Jace, Cunning Castaway — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Enter the Infinite + Psychic Corrosion — Bracket 3, early arguably two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Cut Your Losses — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Island30
Desert1
Saga1
Urza's1
Planeswalker15
Jace15
Human1
Wizard1
Instant14
Creature11
Wizard6
Human4
Illusion3
Merfolk2
Faerie1
Horror1
Jace1
Phyrexian1
Rogue1
Warrior1
Outlaws1
Party8
Artifact10
Enchantment9
Aura1
Saga1
Urza's1
Sorcery7
Legends19
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill
Bracket 4 · infinite extra turnsInfinite copies of a specific planeswalkerInfinite proliferateInfinite turns after one turn cycleLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Infinite card drawInfinite draw triggersWin the game