MetaMox
COMMANDER · DECK

Jace rocks

Bracket 4 · Optimized
@exares · 2026-06-30
DECK $
$1,004.55
MYTHIC
27
RARE
77
UNCOMMON
41
COMMON
52
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

14 cards

Creature

10 cards

Enchantment

8 cards

Artifact

10 cards

Sorcery

7 cards

Instant

14 cards

Land

9 cards
SIDEBOARD5 CARDS

Creature

1 cards
NAMECOSTPRICE

Enchantment

2 cards

Instant

2 cards
MAYBE93 CARDS

Creature

24 cards

Enchantment

15 cards

Artifact

6 cards

Sorcery

23 cards

Instant

22 cards

Land

3 cards
MONEY CARDS·75 CARDS·$777.13
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Planeswalker

8 cards

Creature

21 cards

Enchantment

10 cards

Artifact

8 cards

Sorcery

10 cards

Instant

12 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Tekuthal, Inquiry Dominus + Ichormoon Gauntlet + Jace, Cunning Castaway: infinite extra turns
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
  • Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 1
COMBOS · 7
CURVE
00811521531445566+
COLOR
U: 83 pipsC: 123 pips
TYPES
Land36
Nonbasic8
Basic28
Island30
Desert1
Saga1
Urza's1
Planeswalker15
Jace15
Human1
Wizard1
Instant14
Creature11
Wizard6
Human4
Illusion3
Merfolk2
Faerie1
Horror1
Jace1
Phyrexian1
Rogue1
Warrior1
Outlaws1
Party8
Artifact10
Enchantment9
Aura1
Saga1
Urza's1
Sorcery7
Legends19
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill
Bracket 4 · infinite extra turnsInfinite copies of a specific planeswalkerInfinite proliferateInfinite turns after one turn cycleLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Infinite card drawInfinite draw triggersWin the game
Group
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