MetaMox
COMMANDER · DECK

Emry, Lurker of the Loch

Bracket 4 · Optimized
@Lewie · 2025-01-31
Emry, Lurker of the Loch
DECK $
$6,714.90
MYTHIC
8
RARE
32
UNCOMMON
28
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

18 cards

Enchantment

5 cards

Artifact

30 cards

Sorcery

3 cards

Instant

14 cards

Land

13 cards
MONEY CARDS·54 CARDS·$5,360.06
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Planeswalker

1 cards

Creature

8 cards

Enchantment

4 cards

Artifact

21 cards

Sorcery

2 cards

Instant

10 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal: early two-card combo, with no mana to spend
  • Emry, Lurker of the Loch + Mirran Spy + Lotus Petal: early two-card combo, with no mana to spend
  • Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble: early two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
100141152193543556+
COLOR
U: 42 pipsC: 130 pips
TYPES
Artifact42
Construct4
Myr2
Vehicle2
Equipment1
Phyrexian1
Salamander1
Shapeshifter1
Thopter1
Toy1
Land28
Nonbasic12
Basic16
Island16
Urza's2
Cave1
Saga1
Creature19
Construct4
Wizard4
Merfolk3
Drone2
Myr2
Dog1
Eldrazi1
Elemental1
Horror1
Human1
Kraken1
Phyrexian1
Salamander1
Shapeshifter1
Spirit1
Thopter1
Toy1
Party4
Instant14
Enchantment6
Saga1
Urza's1
Sorcery3
Planeswalker1
Karn1
Legends7
Historic46
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV<=2 that has a generic mana cost
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm countInfinite card draw at the beginning of the next upkeepInfinite draw triggers at the beginning of the next upkeep
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
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