COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
7 cardsInstant
2 cardsLand
20 cardsMAYBE5 CARDS
Creature
5 cardsMONEY CARDS·33 CARDS·$102.74
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Creature
16 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
4 cardsInstant
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician: early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Druids' Repository: early two-card combo, with no mana to spend
- Breath of Fury + Samut, Voice of Dissent + Najeela, the Blade-Blossom: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Druids' Repository — Bracket 4, early two-card combo, with no mana to spend
- Breath of Fury + Samut, Voice of Dissent + Najeela, the Blade-Blossom — Bracket 3, early arguably two-card combo, with no mana to spend
- Breath of Fury + Garna, the Bloodflame + Najeela, the Blade-Blossom — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature35
Warrior30
Human11
Elf5
Cat3
Giant3
Orc3
Azra2
Zombie2
Ape1
Bird1
God1
Ogre1
Rogue1
Shaman1
Snake1
Vampire1
Wizard1
Outlaws1
Party32
Land35
Nonbasic15
Basic20
Forest7
Mountain5
Plains3
Swamp3
Island2
Artifact15
Enchantment7
Aura1
God1
Sorcery7
Arcane1
Instant2
Legends24
Historic38
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control