COMMANDER · DECK
Ideal Enchantress at the Maze's End
2018-09-08
128 CARDS (LIMIT 100)NO COMMANDER
DECK $
$853.11
MYTHIC
15
RARE
75
UNCOMMON
14
COMMON
24
MAIN128 CARDS
Planeswalker
1 cardsCreature
26 cardsEnchantment
54 cardsArtifact
1 cardsSorcery
7 cardsInstant
2 cardsLand
35 cardsMONEY CARDS·63 CARDS·$665.77
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Creature
14 cardsEnchantment
32 cardsArtifact
1 cardsSorcery
4 cardsInstant
2 cardsLand
10 cardsCURVE
COLOR
TYPES
Enchantment65
Aura6
God6
Centaur1
Giant1
Nymph1
Spirit1
Zombie1
Land37
Nonbasic30
Basic7
Gate10
Plains7
Island5
Swamp4
Forest3
Mountain3
Creature26
Human9
God6
Druid4
Wizard3
Centaur2
Giant2
Shaman2
Advisor1
Artificer1
Cat1
Illusion1
Merfolk1
Monk1
Nymph1
Satyr1
Soldier1
Spirit1
Zombie1
Party3
Sorcery7
Instant2
Artifact1
Planeswalker1
Estrid1
Legends13
Historic14
LAND PROBABILITY
37 LANDS · 128 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.2%
TURN 556.7%
TURN 678.3%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Gain control of all permanentsMass Land Denial
Draw the gameInfinite creature tokensInfinite ETB
Destroy all permanents opponents controlMass Land Denial
Infinite turnsLock
You can't be attackedLock
Win the game