COMMANDER · DECK
@Tomfooleri · 2026-09-15
DECK $
$14,101.54
MYTHIC
12
RARE
62
UNCOMMON
17
COMMON
9
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
7 cardsEnchantment
2 cardsArtifact
14 cardsSorcery
14 cardsInstant
24 cardsLand
38 cardsMONEY CARDS·82 CARDS·$11,275.66
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Creature
7 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
13 cardsInstant
23 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
19 banned cards
BANNED · 19
CEDH
Reads as cEDH
- 18 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 35 cards not in the pool
BANNED · 7
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land38
Nonbasic37
Basic1
Island5
Mountain4
Swamp4
Instant25
Artifact16
God1
Horror1
Phyrexian1
Sorcery14
Creature8
Phyrexian2
Ape1
Archer1
God1
Hag1
Horror1
Human1
Orc1
Praetor1
Rogue1
Spirit1
Wizard1
Zombie1
Outlaws1
Party2
Enchantment3
Hag1
Legends6
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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