COMMANDER · DECK
God of Deception
Bracket 4 · Optimized2020-06-28
ILLEGAL: 1 CARD
DECK $
$392.58
MYTHIC
13
RARE
28
UNCOMMON
20
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
6 cardsCreature
29 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
9 cardsInstant
6 cardsLand
12 cardsMONEY CARDS·34 CARDS·$303.86
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Planeswalker
5 cardsCreature
8 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
6 cardsInstant
1 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Painter's Servant + Grindstone — Bracket 3, early arguably two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Sewer Nemesis + Traumatize — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic10
Basic22
Island14
Swamp12
Gate1
Creature30
Wall5
Wizard5
Horror4
Human3
Illusion2
Merfolk2
Turtle2
Vampire2
Adventure1
Beast1
Construct1
Crab1
Eldrazi1
Faerie1
Fish1
God1
Jace1
Leviathan1
Lhurgoyf1
Plant1
Rogue1
Scarecrow1
Soldier1
Specter1
Outlaws1
Party6
Artifact15
Equipment3
Construct1
Scarecrow1
Sorcery10
Adventure1
Merfolk1
Wizard1
Planeswalker7
Jace4
Ashiok3
Human1
Wizard1
Enchantment6
God1
Horror1
Instant6
Legends12
Historic27
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent