MetaMox
COMMANDER · DECK

Sygg can be Cutthroat

Bracket 4 · Optimized
2020-04-09
Sygg, River Cutthroat
DECK $
$875.68
MYTHIC
9
RARE
50
UNCOMMON
26
COMMON
15
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

14 cards

Enchantment

17 cards

Artifact

16 cards

Sorcery

9 cards

Instant

7 cards

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·75 CARDS·$692.65
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Planeswalker

1 cards

Creature

13 cards

Enchantment

16 cards

Artifact

14 cards

Sorcery

9 cards

Instant

7 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Pili-Pala + Grand Architect: early two-card combo, for four mana or less
  • Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10911522031045546+
COLOR
U: 46 pipsB: 31 pipsC: 117 pips
TYPES
Land35
Nonbasic31
Basic4
Island4
Swamp4
Artifact20
Book1
Equipment1
Horror1
Phyrexian1
Scarecrow1
Enchantment17
Creature15
Rogue5
Wizard4
Human3
Faerie2
Horror2
Merfolk2
Vedalken2
Adventure1
Artificer1
Eldrazi1
Phyrexian1
Scarecrow1
Shapeshifter1
Zombie1
Outlaws5
Party9
Sorcery9
Instant8
Adventure1
Faerie1
Rogue1
Planeswalker1
Narset1
Legends8
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
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