COMMANDER · DECK
EDH Myrkul Sacrifice / Budget
Bracket 4 · Optimized@cyric61 · 2023-03-24
DECK $
$474.83
MYTHIC
17
RARE
98
UNCOMMON
54
COMMON
57
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
8 cardsInstant
4 cardsLand
27 cardsMAYBE126 CARDS
Planeswalker
4 cardsCreature
66 cardsEnchantment
14 cardsArtifact
6 cardsSorcery
15 cardsInstant
11 cardsLand
10 cardsMONEY CARDS·75 CARDS·$332.18
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Planeswalker
1 cardsCreature
41 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
8 cardsInstant
3 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest: early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Devoted Druid: early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest — Bracket 4, early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian — Bracket 3, early arguably two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms — Bracket 3, early arguably two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Barrenton Medic — Bracket 3, locks the table
- Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Forest10
Swamp9
Plains6
Aura1
Creature35
Human10
Elf5
Druid4
Spirit3
Wizard3
Advisor2
Rogue2
Shaman2
Spider2
Warrior2
Ally1
Angel1
Archon1
Cat1
Cleric1
Dryad1
Giant1
God1
Horror1
Knight1
Kor1
Leech1
Monk1
Nightmare1
Noble1
Nymph1
Rat1
Snake1
Soldier1
Troll1
Vampire1
Zombie1
Outlaws2
Party8
Enchantment13
Aura1
Dryad1
Giant1
Nymph1
Saga1
Spider1
Spirit1
Artifact9
Sorcery8
Instant5
Legends10
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite +1/+1 counters on a creatureInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifelossInfinite copies of a specific creature
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana