COMMANDER · DECK
When One Is Never Enough
2016-07-13
130 CARDS (LIMIT 100)NO COMMANDER
DECK $
$611.95
MYTHIC
12
RARE
48
UNCOMMON
25
COMMON
46
MAIN130 CARDS
Planeswalker
1 cardsCreature
50 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
14 cardsInstant
6 cardsLand
6 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·53 CARDS·$474.25
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Planeswalker
1 cardsCreature
24 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
7 cardsInstant
2 cardsLand
4 cardsCURVE
COLOR
TYPES
Creature50
Zombie47
Cleric4
Warrior4
Wizard4
Giant2
Knight2
Phyrexian2
Snake2
Assassin1
Avatar1
Construct1
Dragon1
Human1
Scout1
Spirit1
Vampire1
Outlaws1
Party12
Land36
Nonbasic5
Basic31
Swamp31
Artifact14
Equipment2
Book1
Construct1
Sorcery14
Enchantment10
Aura1
Curse1
Instant6
Planeswalker1
Liliana1
Legends8
Historic21
LAND PROBABILITY
36 LANDS · 130 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.1%
TURN 559.4%
TURN 680.5%
TURN 791.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE