COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
10 cardsInstant
5 cardsLand
16 cardsMAYBE1 CARD
Sorcery
1 cardMONEY CARDS·43 CARDS·$237.62
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Creature
13 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
6 cardsInstant
4 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Nath of the Gilt-Leaf + Sadistic Hypnotist: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Nath of the Gilt-Leaf + Sadistic Hypnotist — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Forest12
Swamp12
Gate1
Creature26
Elf19
Druid8
Warrior7
Shaman4
Human2
Vampire2
Archer1
Elephant1
Minion1
Scout1
Specter1
Spirit1
Party7
Enchantment13
Elf1
Artifact11
Equipment3
Book1
Sorcery10
Elf1
Instant5
Legends6
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tableOpponents can only have cards in hand when it isn't your turnLock
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