COMMANDER · DECK
Isandaang dolyar na krenko
Bracket 3 · Upgraded@riverShenanigans · 2025-02-13
DECK $
$132.87
MYTHIC
0
RARE
25
UNCOMMON
22
COMMON
53
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
4 cardsInstant
6 cardsLand
6 cardsMONEY CARDS·34 CARDS·$89.74
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Creature
14 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
2 cardsInstant
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain: early arguably two-card combo, with no mana to spend
- Skirk Prospector + Krenko, Mob Boss + Sword of the Paruns: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain — Bracket 3, early arguably two-card combo, with no mana to spend
- Skirk Prospector + Krenko, Mob Boss + Sword of the Paruns — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Thermopod + Goblin Warchief — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Thermopod + Goblin Chieftain — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Sword of the Paruns + Thermopod — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land33
Nonbasic5
Basic28
Mountain28
Creature32
Goblin30
Warrior13
Pirate2
Rogue2
Shaman2
Elemental1
Slug1
Soldier1
Outlaws4
Party15
Artifact16
Equipment4
Vehicle1
Enchantment9
Goblin1
Instant6
Sorcery4
Legends5
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokensInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite red manaInfinite sacrifice triggersInfinite storm countInfinite ETBInfinite LTBInfinite commander castsInfinite creature tokens with hasteInfinite death triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite red manaInfinite creature tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count