COMMANDER · DECK
Race Relations Gain Life With Enchantments
2016-05-20
127 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 18 CARDS
DECK $
$220.15
MYTHIC
7
RARE
32
UNCOMMON
40
COMMON
49
MAIN127 CARDS
Creature
25 cardsEnchantment
13 cardsArtifact
6 cardsSorcery
11 cardsInstant
10 cardsLand
11 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·11 CARDS·$155.32
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Creature
6 cardsEnchantment
4 cardsArtifact
1 cardsCURVE
COLOR
TYPES
Creature44
Angel8
Zombie7
Human6
Soldier6
Archon5
Knight5
Cat3
Demon3
Phyrexian3
Beast2
Bird2
Cleric2
Shaman2
Vampire2
Elk1
Giant1
God1
Lamia1
Leech1
Sheep1
Spirit1
Wall1
Party2
Land37
Nonbasic12
Basic25
Plains13
Swamp12
Demon3
Gate1
Enchantment30
Aura11
Archon5
Cleric1
Elk1
God1
Human1
Lamia1
Sheep1
Zombie1
Sorcery15
Instant10
Artifact6
Legends8
Historic13
LAND PROBABILITY
34 LANDS · 127 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.7%
TURN 561.5%
TURN 682.2%
TURN 792.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Win the game at the beginning of your next upkeep