COMMANDER · DECK
Changing How Magic Plays Part 3 1
2016-12-03
DECK $
$248.39
MYTHIC
3
RARE
32
UNCOMMON
20
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
10 cardsInstant
17 cardsLand
10 cardsMONEY CARDS·22 CARDS·$180.08
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Creature
6 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
5 cardsInstant
5 cardsLand
1 cardsCURVE
COLOR
TYPES
Land37
Nonbasic7
Basic30
Island10
Mountain10
Plains10
Creature18
Leech3
Construct2
Dog2
Golem2
Human2
Angel1
Dragon1
Elemental1
Incarnation1
Jackal1
Minotaur1
Monk1
Nomad1
Spirit1
Wizard1
Party1
Instant17
Enchantment12
Aura3
Artifact11
Construct2
Golem2
Elemental1
Sorcery10
Legends2
Historic13
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE