COMMANDER · DECK
cultivate desert power
Bracket 3 · Upgraded@thefirstabomb
NO COMMANDER
DECK $
$228.89
MYTHIC
8
RARE
37
UNCOMMON
21
COMMON
35
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN100 CARDS
Creature
22 cardsEnchantment
11 cardsArtifact
6 cardsSorcery
13 cardsInstant
8 cardsLand
30 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·34 CARDS·$165.45
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Creature
12 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
1 cardsInstant
5 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land40
Nonbasic27
Basic13
Desert16
Forest8
Plains5
Mountain4
Creature22
Elemental5
Druid4
Human4
Warrior4
Elf3
Plant3
Shaman2
Snake2
Bear1
Cleric1
Devil1
Golem1
Insect1
Merfolk1
Rabbit1
Ranger1
Scout1
Unicorn1
Party5
Sorcery13
Enchantment12
Background1
Case1
Class1
Saga1
Instant8
Artifact7
Equipment1
Golem1
Legends8
Historic15
LAND PROBABILITY
40 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.6%
TURN 533.5%
TURN 654.9%
TURN 772.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature