COMMANDER · DECK
Copy of - Oona mill
Bracket 3 · Upgraded2020-07-05
ONLY 99 CARDS
DECK $
$248.22
MYTHIC
5
RARE
42
UNCOMMON
24
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Planeswalker
3 cardsCreature
23 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
8 cardsInstant
6 cardsLand
24 cardsMONEY CARDS·37 CARDS·$179.82
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Planeswalker
3 cardsCreature
12 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
2 cardsInstant
1 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic22
Basic10
Island8
Swamp8
Gate1
Creature24
Wizard5
Horror4
Human4
Fish2
Spirit2
Vampire2
Bird1
Crab1
Faerie1
God1
Homunculus1
Illusion1
Leviathan1
Merfolk1
Nightmare1
Rogue1
Shapeshifter1
Specter1
Wall1
Zombie1
Outlaws1
Party6
Artifact14
Enchantment13
Aura2
Curse2
God1
Sorcery9
Nightmare1
Instant6
Planeswalker3
Jace2
Ashiok1
Legends9
Historic23
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent