MetaMox
COMMANDER · DECK

Nekusar Magus Take The Wheeeeel

Bracket 4 · Optimized
2016-04-13
112 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 2 CARDS
DECK $
$2,821.93
MYTHIC
8
RARE
62
UNCOMMON
26
COMMON
17
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN112 CARDS

Creature

10 cards

Enchantment

17 cards

Artifact

23 cards

Sorcery

19 cards

Instant

5 cards

Land

26 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·68 CARDS·$2,245.22
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Creature

9 cards

Enchantment

16 cards

Artifact

14 cards

Sorcery

15 cards

Instant

4 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Mind Over Matter + Otherworld Atlas: early two-card combo, with no mana to spend
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
107120217313410586+
COLOR
U: 34.5 pipsB: 32.5 pipsR: 14 pipsC: 170 pips
TYPES
Land36
Nonbasic23
Basic13
Island9
Mountain6
Swamp6
Artifact25
Equipment3
Book2
Horror1
Phyrexian1
Enchantment19
Aura4
Hag1
Sorcery19
Creature10
Human4
Wizard3
Horror2
Rogue2
Eldrazi1
Hag1
Phyrexian1
Sphinx1
Vedalken1
Outlaws2
Party5
Instant5
Legends3
Historic28
LAND PROBABILITY
36 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.5%
TURN 549.6%
TURN 672.2%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Each opponent loses the game
Each opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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