COMMANDER · DECK
Angriff
Bracket 4 · Optimized@Fffburn · 2025-03-20
DECK $
$744.43
MYTHIC
16
RARE
50
UNCOMMON
15
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
9 cardsInstant
10 cardsLand
29 cardsMONEY CARDS·53 CARDS·$582.09
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Creature
21 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
4 cardsInstant
7 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Combat Celebrant + Kiki-Jiki, Mirror Breaker: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Delina, Wild Mage: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Delina, Wild Mage — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Mountain5
Swamp4
Plains3
Creature30
Human12
Knight4
Warrior4
Goblin3
Soldier3
Giant2
God2
Pirate2
Shaman2
Spirit2
Angel1
Barbarian1
Beholder1
Berserker1
Cat1
Cleric1
Devil1
Djinn1
Dragon1
Eldrazi1
Elemental1
Elf1
Rogue1
Samurai1
Tiefling1
Outlaws3
Party6
Artifact10
Equipment3
Human1
Soldier1
Instant10
Sorcery9
Enchantment7
Aura1
God1
Legends14
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield