COMMANDER · DECK
How Many Counters Is Too Many
2016-05-05
110 CARDS (LIMIT 100)NO COMMANDER
DECK $
$254.36
MYTHIC
12
RARE
37
UNCOMMON
32
COMMON
30
MAIN110 CARDS
Planeswalker
3 cardsCreature
37 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
6 cardsInstant
5 cardsLand
17 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·28 CARDS·$182.35
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Planeswalker
2 cardsCreature
8 cardsEnchantment
6 cardsArtifact
9 cardsInstant
2 cardsLand
1 cardsCURVE
COLOR
TYPES
Creature37
Human9
Wizard7
Mutant5
Beast3
Elemental3
Elf3
Horror3
Snake3
Warrior3
Hydra2
Merfolk2
Ooze2
Phyrexian2
Rogue2
Advisor1
Bird1
Construct1
Druid1
Frog1
Fungus1
God1
Lizard1
Ouphe1
Salamander1
Squid1
Outlaws2
Party12
Land37
Nonbasic15
Basic22
Forest11
Island11
Gate1
Artifact15
Equipment3
Construct1
Enchantment10
Aura2
God1
Sorcery6
Instant5
Planeswalker3
Kiora2
Jace1
Legends6
Historic20
LAND PROBABILITY
37 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.6%
TURN 546.4%
TURN 669.0%
TURN 783.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite colored manaInfinite charge counters on a permanent