metamox
COMMANDER · DECK

Near-Death Experiance

@Ugin
DECK $
$497.34
MYTHIC
17
RARE
39
UNCOMMON
25
COMMON
21
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

8 cards

Instant

16 cards

Land

25 cards
MAYBE2 CARDS

Enchantment

1 cards

Sorcery

1 cards
NAMECOSTPRICE
MONEY CARDS·53 CARDS·$384.24
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Planeswalker

1 cards

Creature

13 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

7 cards

Instant

13 cards

Land

6 cards
CURVE
00611821131248596+
COLOR
W: 25 pipsB: 40 pipsR: 10 pipsG: 13 pipsC: 136 pips
TYPES
Land34
Nonbasic21
Basic13
Forest5
Mountain5
Swamp5
Plains4
Creature21
Human7
Demon4
Wizard3
Cleric2
Dragon2
Elder2
Phyrexian2
Shaman2
Ally1
Angel1
Halfling1
Nightmare1
Ogre1
Primarch1
Rogue1
Snake1
Spirit1
Vampire1
Wall1
Warlock1
Warrior1
Zombie1
Outlaws2
Party7
Instant16
Artifact11
Enchantment9
Sorcery8
Arcane1
Planeswalker1
Gideon1
Legends12
Historic21
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target opponent loses the game
Target opponent loses the game
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target opponent loses the game
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target opponent loses the game
Target opponent loses the game
Target player loses the game on each of your turns
Target opponent loses the game
Group
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