MetaMox
COMMANDER · DECK

Huh I didn't know it can go that high

Bracket 4 · Optimized
@hitsugikiru
DECK $
$322.65
MYTHIC
10
RARE
23
UNCOMMON
17
COMMON
50
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

6 cards

Sorcery

6 cards

Instant

8 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds: infinite extra turns
  • Walk the Aeons + Azusa, Lost but Seeking + Ancient Greenwarden: infinite extra turns
  • 1 game changer — Brackets 1 and 2 allow none
  • Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
  • and 12 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 15
CURVE
00511521931044566+
COLOR
W: 13 pipsU: 8 pipsR: 5 pipsG: 43 pipsC: 121 pips
TYPES
Land40
Nonbasic4
Basic36
Forest9
Island9
Mountain9
Plains9
Creature30
Elemental7
Elf5
Human4
Angel3
Beast3
Druid3
Cleric2
Nightmare2
Scout2
Snake2
Ally1
Boar1
Construct1
Dryad1
Horror1
Hydra1
Insect1
Monk1
Noble1
Nymph1
Phyrexian1
Plant1
Ranger1
Salamander1
Serpent1
Shaman1
Soldier1
Turtle1
Wizard1
Party3
Enchantment11
Aura1
Class1
Dryad1
Nymph1
Rune1
Instant8
Artifact7
Construct1
Sorcery6
Arcane1
Legends11
Historic18
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS36 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or lessInfinite green manaInfinite +1/+1 counters on certain creatures
Near-infinite creature tokensNear-infinite ETBPut all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tappedNear-infinite ETBNear-infinite creature tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 2 · arguably two-card combo, for six mana or lessInfinite +1/+1 counters on certain creaturesInfinite colored mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite untap of nontoken creatures you controlInfinite mana nontoken creatures you control can produceInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Put all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Near-infinite creature tokensNear-infinite ETBPut all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Put all basic lands from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Put all basic lands from your library onto the battlefield tapped
Put all basic lands from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Each opponent loses the game
Near-infinite creature tokensNear-infinite damageNear-infinite ETB
Near-infinite creature tokensNear-infinite damageNear-infinite ETB
Infinite ETBInfinite landfall triggersInfinite LTB
Infinite ETBInfinite landfall triggersInfinite LTB
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damageInfinite white manaInfinite landfall triggers
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Put all basic Plains from your library onto the battlefield
+ 56 CARDS NOT IN PRECON
+ Aesi, Tyrant of Gyre Strait+ Aetherflux Reservoir+ Ajani's Welcome+ Ancient Greenwarden+ Angel of Destiny+ Arcane Signet+ Ashaya, Soul of the Wild+ Avenger of Zendikar+ Azusa, Lost but Seeking+ Biovisionary+ Bristly Bill, Spine Sower+ Chromatic Lantern+ Conduit of Worlds+ Crucible of Worlds+ Crystalline Crawler+ Devoted Druid+ Druid Class+ Dryad of the Ilysian Grove+ Emeria Shepherd+ Entish Restoration+ Fabled Passage+ Farseek+ Felidar Retreat+ Fertilid+ Glacial Chasm+ Goblin Bombardment+ Growth Spiral+ Harrow+ Impact Tremors+ Khalni Heart Expedition+ Ley Weaver+ Loot, Exuberant Explorer+ Lotus Cobra+ Mina and Denn, Wildborn+ Mondrak, Glory Dominus+ Mossborn Hydra+ Mystic Reflection+ Nissa, Resurgent Animist+ Parallel Lives+ Path to Exile+ Perilous Forays+ Phylath, World Sculptor+ Quirion Ranger+ Rampant Growth+ Righteous Valkyrie+ Roiling Regrowth+ Rune of Sustenance+ Sakura-Tribe Elder+ Scute Swarm+ Seize the Day+ Tireless Provisioner+ Walk the Aeons+ Wormfang Newt+ Wormfang Turtle+ Yasharn, Implacable Earth+ Zendikar's Roil
- 72 PRECON CARDS NOT IN DECK
- Akroan Horse- Arcane Denial- Ash Barrens- Assault Suit- Azorius Chancery- Benefactor's Draught- Blasphemous Act- Blazing Archon- Chasm Skulker- Collective Voyage- Commander's Sphere- Edric, Spymaster of Trest- Empyrial Plate- Entrapment Maneuver- Evolutionary Escalation- Exotic Orchard- Forbidden Orchard- Frontier Bivouac- Ghostly Prison- Gruul Turf- Gwafa Hazid, Profiteer- Homeward Path- Hoofprints of the Stag- Horizon Chimera- Howling Mine- Humble Defector- Hushwing Gryff- Izzet Boilerworks- Jungle Shrine- Kazuul, Tyrant of the Cliffs- Keening Stone- Kraum, Ludevic's Opus- Krosan Verge- Ludevic, Necro-Alchemist- Lurking Predators- Migratory Route- Minds Aglow- Myriad Landscape- Mystic Monastery- Oath of Druids- Oblation- Opal Palace- Orzhov Advokist- Prismatic Geoscope- Progenitor Mimic- Propaganda- Psychosis Crawler- Realm Seekers- Reins of Power- Reverse the Sands- Rites of Flourishing- Rubblehulk- Rupture Spire- Seaside Citadel- Seeds of Renewal- Selesnya Sanctuary- Selfless Squire- Selvala, Explorer Returned- Sidar Kondo of Jamuraa- Sphere of Safety- Swan Song- Sylvan Reclamation- Temple Bell- Tempt with Discovery- Terramorphic Expanse- Transguild Promenade- Treacherous Terrain- Venser's Journal- Veteran Explorer- Wave of Reckoning- Windborn Muse- Zedruu the Greathearted
Group
Color
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