COMMANDER · DECK
4 Color Tim 1
Bracket 3 · Upgraded2016-12-26
ONLY 98 CARDSNO COMMANDER
DECK $
$223.13
MYTHIC
3
RARE
26
UNCOMMON
26
COMMON
43
MAIN98 CARDS
Creature
34 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
1 cardsInstant
1 cardsLand
4 cardsMONEY CARDS·20 CARDS·$159.43
Sign in to save your threshold.
Creature
6 cardsEnchantment
5 cardsArtifact
8 cardsInstant
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Dismiss into Dream + Goblin Sharpshooter: locks the table
- Goblin Sharpshooter + Basilisk Collar: locks the table
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Dismiss into Dream + Goblin Sharpshooter — Bracket 3, locks the table
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Goblin Sharpshooter + Gorgon's Head — Bracket 3, locks the table
- Goblin Sharpshooter + Gorgon Flail — Bracket 3, locks the table
- Staff of Domination + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Basic36
Forest9
Island9
Mountain9
Swamp9
Creature34
Human17
Wizard17
Shaman3
Sorcerer3
Zombie3
Druid2
Elf2
Goblin2
Merfolk2
Spirit2
Avatar1
Barbarian1
Dragon1
Dwarf1
Elemental1
Incarnation1
Lizard1
Noble1
Phyrexian1
Party17
Artifact15
Equipment8
Avatar1
Phyrexian1
Wizard1
Enchantment12
Aura8
Instant1
Sorcery1
Legends7
Historic21
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control