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COMMANDER · DECK

Oona Queen Of The Fae 20 01 13 2

Bracket 4 · Optimized
ONLY 98 CARDSNO COMMANDER
DECK $
$2,553.75
MYTHIC
12
RARE
44
UNCOMMON
26
COMMON
17
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN98 CARDS

Planeswalker

4 cards

Creature

11 cards

Enchantment

10 cards

Artifact

23 cards

Sorcery

10 cards

Instant

7 cards

Land

23 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·54 CARDS·$2,029.76
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Planeswalker

4 cards

Creature

4 cards

Enchantment

8 cards

Artifact

18 cards

Sorcery

9 cards

Instant

4 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
  • Helm of Obedience + Leyline of the Void: early two-card combo, for four mana or less
  • and 10 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 13
CURVE
206111216384105126+
COLOR
U: 53 pipsB: 27 pipsC: 162 pips
TYPES
Land33
Nonbasic21
Basic12
Island6
Swamp6
Artifact26
Vedalken2
Artificer1
Equipment1
Thopter1
Wizard1
Creature11
Wizard5
Human3
Vedalken2
Artificer1
Avatar1
Djinn1
Eldrazi1
Leviathan1
Thopter1
Party5
Enchantment10
Aura1
Sorcery10
Eldrazi1
Instant7
Planeswalker4
Tezzeret2
Jace1
Liliana1
Legends9
Historic34
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of artifacts you controlInfinite colored manaInfinite colorless mana
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Infinite storm count
NAMECOSTTYPEPRICE
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Group
Color
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