COMMANDER · DECK
Kenrith and Tim
Bracket 4 · Optimized2020-07-14
DECK $
$618.54
MYTHIC
2
RARE
41
UNCOMMON
32
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
2 cardsInstant
5 cardsLand
28 cardsMAYBE1 CARD
Sorcery
1 cardMONEY CARDS·37 CARDS·$478.96
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Creature
12 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
1 cardInstant
4 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Argothian Elder + Maze of Ith: early arguably two-card combo, for four mana or less, pieces included
- Staff of Domination + Bloom Tender: arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Argothian Elder + Maze of Ith — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Staff of Domination + Bloom Tender — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 62 cards not in the pool
BANNED · 1
NOT IN THE POOL · 62
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Island10
Mountain7
Forest5
Gate1
Creature36
Human19
Wizard16
Shaman4
Elf3
Merfolk3
Druid2
Incarnation2
Noble2
Sorcerer2
Spirit2
Barbarian1
Dragon1
Dwarf1
Elemental1
Goblin1
Horror1
Lizard1
Rogue1
Zombie1
Outlaws1
Party17
Enchantment11
Aura8
Artifact9
Equipment3
Instant5
Sorcery2
Legends10
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Infinite red manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite mana permanents you control can produceInfinite red mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
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