MetaMox
COMMANDER · DECK

omnath

Bracket 3 · Upgraded
@COBOLTR5 · 2026-08-29
Omnath, Locus of Mana
DECK $
$662.84
MYTHIC
18
RARE
30
UNCOMMON
12
COMMON
40
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

4 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

15 cards

Sorcery

4 cards

Instant

1 card
NAMECOSTPRICE

Battle

1 card

Land

4 cards
MONEY CARDS·48 CARDS·$517.03
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Planeswalker

4 cards

Creature

18 cards

Enchantment

8 cards

Artifact

13 cards

Sorcery

2 cards

Instant

1 card
NAMECOSTPRICE

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • Umbral Mantle + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • Staff of Domination + Circle of Dreams Druid: arguably two-card combo, for six mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00818213312475146+
COLOR
G: 82 pipsC: 173 pips
TYPES
Land37
Nonbasic5
Basic32
Forest32
Druid1
Elephant1
Elf1
Planet1
Creature32
Elf11
Druid10
Dinosaur4
Beast3
Elemental3
Human3
Elder2
Elephant2
Phyrexian2
Shaman2
Bird1
Chimera1
Horror1
Hydra1
Monk1
Praetor1
Ranger1
Scout1
Siege1
Snake1
Spirit1
Artifact15
Equipment8
Enchantment11
Adventure1
Aura1
Elemental1
Sorcery5
Adventure1
Arcane1
Planeswalker4
Nissa2
Garruk1
Wrenn1
Battle1
Dinosaur1
Siege1
Instant1
Legends19
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinitely large creature until end of turn
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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