COMMANDER · DECK
Lathaiel, life-gain/counters
Bracket 3 · Upgraded@kyle1 · 2025-03-16
DECK $
$542.66
MYTHIC
15
RARE
44
UNCOMMON
16
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
37 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
3 cardsInstant
11 cardsLand
21 cardsMONEY CARDS·55 CARDS·$422.31
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Planeswalker
1 cardsCreature
25 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
3 cardsInstant
8 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Spike Feeder + Cleric Class: early arguably two-card combo, with no mana to spend
- Cleric Class + Walking Ballista: early arguably two-card combo, with no mana to spend
- Spike Feeder + Heliod, Sun-Crowned: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Spike Feeder + Cleric Class — Bracket 3, early arguably two-card combo, with no mana to spend
- Cleric Class + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Spike Feeder + Heliod, Sun-Crowned — Bracket 3, early arguably two-card combo, with no mana to spend
- Spike Feeder + Archangel of Thune — Bracket 3, early arguably two-card combo, with no mana to spend
- Archangel of Thune + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature38
Human11
Cleric7
Angel6
Warrior3
Beast2
Cat2
Elf2
Knight2
Monk2
Soldier2
Bat1
Bird1
Construct1
Dinosaur1
Dragon1
Druid1
Dryad1
Dwarf1
Elder1
God1
Halfling1
Horse1
Noble1
Ooze1
Peasant1
Rhino1
Scout1
Shaman1
Spike1
Spirit1
Tyranid1
Unicorn1
Vampire1
Wizard1
Party11
Land36
Nonbasic19
Basic17
Plains14
Forest9
Desert1
Instant11
Artifact8
Equipment2
Construct1
Enchantment5
Class1
God1
Sorcery5
Planeswalker1
Ajani1
Legends10
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers