MetaMox
COMMANDER · DECK

Kenrith, the Infinite King

Bracket 3 · Upgraded
2020-07-23
DECK $
$223.72
MYTHIC
5
RARE
25
UNCOMMON
33
COMMON
37
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

15 cards

Artifact

4 cards

Sorcery

14 cards

Instant

6 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Ley Weaver + Maze of Ith: early arguably two-card combo, for four mana or less, pieces included
  • Argothian Elder + Maze of Ith: early arguably two-card combo, for four mana or less, pieces included
  • Incubation Druid + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
46 cards not in the pool
NOT IN THE POOL · 46
NAMECOSTTYPEPRICE
CURVE
007113214312410566+
COLOR
W: 8 pipsU: 27 pipsB: 2 pipsR: 4 pipsG: 38 pipsC: 133 pips
TYPES
Land37
Nonbasic18
Basic19
Forest8
Island7
Mountain2
Plains2
Creature24
Human6
Druid5
Elf3
Spirit3
Wizard3
Cleric2
Elemental2
Mutant2
Shaman2
Drake1
Fox1
Frog1
Golem1
Kraken1
Noble1
Rebel1
Snake1
Treefolk1
Unicorn1
Vampire1
Vedalken1
Party5
Enchantment15
Aura6
Sorcery14
Instant6
Artifact5
Equipment1
Golem1
Legends7
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Group
Color
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