COMMANDER · DECK
Xander Bia
Bracket 4 · Optimized@Armanskij · 2024-11-28
DECK $
$4,960.92
MYTHIC
21
RARE
47
UNCOMMON
19
COMMON
13
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
20 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
13 cardsInstant
9 cardsLand
27 cardsMONEY CARDS·69 CARDS·$3,960.46
Sign in to save your threshold.
Planeswalker
1 cardCreature
16 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
9 cardsInstant
7 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
12 banned cards
BANNED · 12
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
6 banned cards, 29 cards not in the pool
BANNED · 6
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land33
Nonbasic24
Basic9
Swamp12
Island9
Mountain7
Creature21
Horror6
Avatar2
Human2
Phyrexian2
Praetor2
Vampire2
Adventure1
Advisor1
Archon1
Bolas1
Demon1
Dragon1
Elder1
Fish1
God1
Homunculus1
Juggernaut1
Knight1
Nightmare1
Noble1
Pirate1
Outlaws1
Artifact16
Equipment1
Juggernaut1
Sorcery14
Adventure1
Nightmare1
Enchantment10
Aura2
Curse1
God1
Horror1
Saga1
Instant9
Planeswalker2
Ashiok1
Bolas1
Dragon1
Elder1
Legends14
Historic29
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Infinite mill for target opponent
Comments · 0
No comments yet.