COMMANDER · DECK
Jared Carthalion, True Heir
Bracket 4 · Optimized@KingGurrade · 2025-05-07
DECK $
$314.53
MYTHIC
8
RARE
31
UNCOMMON
16
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
19 cardsInstant
4 cardsLand
3 cardsMONEY CARDS·33 CARDS·$233.30
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Creature
11 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
8 cardsInstant
3 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
- Fiendlash + Boros Reckoner: early two-card combo, with no mana to spend
- Fiendlash + Spitemare: early two-card combo, with no mana to spend
- and 12 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger — Bracket 4, early two-card combo, with no mana to spend
- Fiendlash + Boros Reckoner — Bracket 4, early two-card combo, with no mana to spend
- Fiendlash + Spitemare — Bracket 4, early two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigor + Pariah's Shield — Bracket 3, locks the table
- Brash Taunter + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Shalai and Hallar + Archangel of Thune — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigor + Pariah — Bracket 3, locks the table
- Tamanoa + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigor + Gideon's Sacrifice — Bracket 3, locks the table
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic2
Basic36
Forest36
Creature25
Human8
Cleric5
Angel2
Elemental2
Elf2
Minotaur2
Soldier2
Archon1
Beast1
Construct1
Dinosaur1
Dwarf1
Giant1
Goblin1
Incarnation1
Insect1
Knight1
Monk1
Rhino1
Shaman1
Spirit1
Warrior1
Werewolf1
Wizard1
Party7
Sorcery20
Arcane1
Artifact8
Equipment3
Construct1
Enchantment8
Aura1
Human1
Soldier1
Instant5
Legends4
Historic11
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Infinite damage to one opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite damage to one opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game