COMMANDER · DECK
crazy town
Bracket 4 · Optimized@BUNTO · 2024-12-02
DECK $
$1,761.87
MYTHIC
8
RARE
44
UNCOMMON
16
COMMON
32
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
17 cardsInstant
20 cardsLand
12 cardsMONEY CARDS·58 CARDS·$1,399.80
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Planeswalker
1 cardCreature
16 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
14 cardsInstant
12 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Dualcaster Mage + Cackling Counterpart: early arguably two-card combo, for four mana or less, pieces included
- Dualcaster Mage + Quasiduplicate: early arguably two-card combo, for four mana or less, pieces included
- Dualcaster Mage + Heat Shimmer: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 3
- Dualcaster Mage + Cackling Counterpart — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dualcaster Mage + Quasiduplicate — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dualcaster Mage + Heat Shimmer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards, commander banned as a commander
BANNED · 7
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 23 cards not in the pool
BANNED · 4
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land34
Nonbasic10
Basic24
Island15
Mountain13
Instant20
Creature18
Human10
Wizard9
Rogue3
Illusion2
Dragon1
Dwarf1
Goblin1
Golem1
Homunculus1
Phyrexian1
Ral1
Shaman1
Shapeshifter1
Outlaws3
Party12
Sorcery17
Artifact8
Golem1
Phyrexian1
Shapeshifter1
Enchantment4
Planeswalker2
Ral2
Human1
Wizard1
Legends8
Historic15
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite colored manaInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite creature tokensInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite creature tokensInfinite magecraft triggers
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