MetaMox
COMMANDER · DECK

Untap 2.0

Bracket 2 · Core
2020-08-12
104 CARDS (LIMIT 100)
DECK $
$288.04
MYTHIC
5
RARE
33
UNCOMMON
27
COMMON
39
COMMAND2 CARDS
MAIN102 CARDS

Creature

45 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

4 cards

Sorcery

4 cards

Instant

5 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 2 · Core
  • Sanctum Weaver + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
  • Sanctum Weaver + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
  • Kelpie Guide + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
CURVE
00111252163843546+
COLOR
W: 12 pipsU: 26 pipsR: 12 pipsG: 40 pipsC: 93 pips
TYPES
Creature47
Human15
Druid14
Elf10
Wizard9
Beast3
Cleric3
Merfolk3
Plant3
Ally2
Elemental2
Scout2
Adventure1
Archer1
Barbarian1
Bird1
Dragon1
Dryad1
Goblin1
Kithkin1
Monk1
Scarecrow1
Shaman1
Sorcerer1
Spirit1
Thopter1
Treefolk1
Unicorn1
Zombie1
Party12
Land35
Nonbasic17
Basic18
Forest15
Island7
Plains4
Mountain3
Enchantment10
Aura4
Curse1
Dryad1
Artifact7
Equipment1
Scarecrow1
Thopter1
Unicorn1
Instant5
Sorcery5
Adventure1
Druid1
Elf1
Legends9
Historic16
LAND PROBABILITY
35 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana permanents you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Infinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana permanents you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Group
Color
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