COMMANDER · DECK
Chulane, Eldraine Stories 2
Bracket 3 · Upgraded2020-08-26
DECK $
$625.83
MYTHIC
13
RARE
52
UNCOMMON
29
COMMON
58
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
39 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
1 cardInstant
3 cardsLand
14 cardsMAYBE52 CARDS
Creature
24 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
8 cardsInstant
4 cardsMONEY CARDS·49 CARDS·$464.77
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Planeswalker
1 cardCreature
18 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
4 cardsInstant
1 cardLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Shrieking Drake: early arguably two-card combo, for four mana or less, pieces included
- Shrieking Drake + Chakram Retriever: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Shrieking Drake + Chakram Retriever — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Chulane, Teller of Tales + Intruder Alarm — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 4 cards not in the pool
BANNED · 1
NOT IN THE POOL · 4
CURVE
COLOR
TYPES
Creature40
Druid15
Adventure14
Elf10
Human9
Faerie4
Peasant4
Beast3
Merfolk3
Bird2
Giant2
Knight2
Noble2
Treefolk2
Wizard2
Archer1
Cat1
Centaur1
Dryad1
Elemental1
Hydra1
Insect1
Jellyfish1
Monk1
Ranger1
Rogue1
Scout1
Sloth1
Outlaws1
Party3
Land38
Nonbasic11
Basic27
Forest16
Island12
Plains7
Enchantment10
Aura2
Centaur1
Sorcery10
Adventure9
Druid2
Giant2
Human2
Noble2
Wizard2
Beast1
Elf1
Faerie1
Merfolk1
Peasant1
Treefolk1
Artifact8
Book1
Equipment1
Food1
Instant8
Adventure5
Human3
Faerie2
Peasant2
Knight1
Rogue1
Planeswalker1
Oko1
Legends5
Historic12
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm count
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
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