MetaMox
COMMANDER · DECK

Git Rolled by Gitrog

Bracket 3 · Upgraded
@mattfromwork · 2024-11-07
The Gitrog Monster
ILLEGAL: 1 CARD
DECK $
$560.09
MYTHIC
7
RARE
21
UNCOMMON
27
COMMON
45
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

10 cards

Instant

20 cards

Land

29 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
  • The Gitrog Monster + Dakmor Salvage + Putrid Imp: two-card combo, for six mana or less, pieces included
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: late two-card combo, for eight mana or less, pieces included
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
7 banned cards, 1 card not in the pool
NOT IN THE POOL · 1
CEDH
Not legal
  • 1 card not in the pool
NOT IN THE POOL · 1
CURVE
1023123273343526+
COLOR
B: 25 pipsG: 39 pipsC: 74 pips
TYPES
Land37
Nonbasic27
Basic10
Forest6
Swamp6
Desert2
Cave1
Saga1
Urza's1
Creature24
Elf7
Druid4
Snake3
Eldrazi2
Human2
Imp2
Shaman2
Zombie2
Cleric1
Dog1
Elemental1
Elk1
Frog1
Horror1
Insect1
Lizard1
Plant1
Skeleton1
Spirit1
Troll1
Wall1
Wizard1
Party2
Instant20
Sorcery10
Artifact6
Enchantment6
Aura3
Elk1
Human1
Saga1
Urza's1
Legends5
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Group
Color
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