MetaMox
COMMANDER · DECK

Nekusar: Baby, Let Me Raze Your Mind

Bracket 1 · Exhibition
2020-08-26
Nekusar, the Mindrazer
ONLY 99 CARDS
DECK $
$229.07
MYTHIC
3
RARE
44
UNCOMMON
16
COMMON
36
COMMAND1 CARD

Creature

1 card
MAIN98 CARDS

Planeswalker

2 cards

Creature

18 cards

Enchantment

10 cards

Artifact

14 cards

Sorcery

11 cards

Instant

6 cards

Land

24 cards
MONEY CARDS·53 CARDS·$172.95
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Planeswalker

1 card
NAMECOSTPRICE

Creature

15 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

10 cards

Instant

4 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
  • No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
CURVE
0041182203748546+
COLOR
U: 28 pipsB: 30 pipsR: 21 pipsC: 118 pips
TYPES
Land37
Nonbasic21
Basic16
Swamp8
Island7
Mountain5
Creature19
Wizard6
Human3
Demon2
Dragon2
Horror2
Phyrexian2
Spirit2
Vedalken2
Assassin1
Faerie1
Hag1
Knight1
Merfolk1
Rogue1
Shaman1
Specter1
Vampire1
Warlock1
Warrior1
Zombie1
Outlaws3
Party8
Artifact15
Book2
Equipment1
Horror1
Phyrexian1
Enchantment12
Aura2
Demon1
Hag1
Sorcery11
Instant6
Planeswalker2
Jace1
Nixilis1
Legends7
Historic22
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Target opponent loses the game
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
Group
Color
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