COMMANDER · DECK
Chulane. Teller of Tales
Bracket 4 · Optimized2020-08-26
DECK $
$2,652.96
MYTHIC
8
RARE
56
UNCOMMON
21
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
5 cardsInstant
12 cardsLand
18 cardsSIDEBOARD24 CARDS
Creature
12 cardsEnchantment
2 cardsArtifact
1 cardSorcery
2 cardsInstant
3 cardsLand
4 cardsMONEY CARDS·77 CARDS·$2,107.77
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Creature
32 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
4 cardsInstant
15 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Shrieking Drake: early arguably two-card combo, for four mana or less, pieces included
- Chulane, Teller of Tales + Intruder Alarm: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Chulane, Teller of Tales + Intruder Alarm — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 20 cards not in the pool
BANNED · 2
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Creature39
Druid15
Elf13
Human8
Wizard4
Merfolk3
Bird2
Dryad2
Shaman2
Snake2
Archon1
Beast1
Cat1
Cleric1
Drake1
Elemental1
Faerie1
Forest1
Monk1
Nymph1
Ooze1
Ouphe1
Sphinx1
Treefolk1
Party5
Land37
Nonbasic17
Basic20
Plains9
Forest8
Island8
Dryad1
Elemental1
Instant12
Enchantment10
Dryad1
Human1
Nymph1
Sorcery6
Artifact2
Equipment1
Legends5
Historic7
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
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