COMMANDER · DECK
I get to play for you
Bracket 4 · Optimized2020-10-14
DECK $
$897.15
MYTHIC
13
RARE
62
UNCOMMON
14
COMMON
10
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
19 cardsEnchantment
13 cardsArtifact
11 cardsSorcery
10 cardsInstant
9 cardsLand
33 cardsMONEY CARDS·71 CARDS·$706.90
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Planeswalker
1 cardCreature
14 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
9 cardsInstant
7 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Mindslaver + Academy Ruins: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Mindslaver + Academy Ruins — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 43 cards not in the pool
BANNED · 2
NOT IN THE POOL · 43
CURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Island6
Plains6
Swamp6
Creature20
Human8
Wizard5
Rogue4
Merfolk2
Shapeshifter2
Specter2
Aetherborn1
Avatar1
Chimera1
Dragon1
Elder1
Faerie1
Noble1
Pirate1
Soldier1
Outlaws5
Party9
Enchantment14
Aura8
Chimera1
Artifact13
Equipment2
Wizard2
Human1
Sorcery10
Instant9
Planeswalker1
Ashiok1
Legends15
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
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