MetaMox
COMMANDER · DECK

I get to play for you

Bracket 4 · Optimized
2020-10-14
Sen Triplets
DECK $
$897.15
MYTHIC
13
RARE
62
UNCOMMON
14
COMMON
10
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

19 cards

Enchantment

13 cards

Artifact

11 cards

Sorcery

10 cards

Instant

9 cards

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·71 CARDS·$706.90
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Planeswalker

1 card

Creature

14 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

9 cards

Instant

7 cards

Land

27 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Mindslaver + Academy Ruins: locks the table
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 43 cards not in the pool
NOT IN THE POOL · 43
NAMECOSTTYPEPRICE
CURVE
002172123134125176+
COLOR
W: 3 pipsU: 82.5 pipsB: 17.5 pipsC: 178 pips
TYPES
Land36
Nonbasic30
Basic6
Island6
Plains6
Swamp6
Creature20
Human8
Wizard5
Rogue4
Merfolk2
Shapeshifter2
Specter2
Aetherborn1
Avatar1
Chimera1
Dragon1
Elder1
Faerie1
Noble1
Pirate1
Soldier1
Outlaws5
Party9
Enchantment14
Aura8
Chimera1
Artifact13
Equipment2
Wizard2
Human1
Sorcery10
Instant9
Planeswalker1
Ashiok1
Legends15
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Group
Color
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