MetaMox
COMMANDER · DECK

Dark Azusa

Bracket 3 · Upgraded
@LaRenuille · 2024-11-27
Dina, Soul Steeper
DECK $
$244.16
MYTHIC
6
RARE
23
UNCOMMON
23
COMMON
48
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

23 cards

Enchantment

16 cards

Artifact

4 cards

Sorcery

11 cards

Instant

6 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Zuran Orb + Perennial Behemoth: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 15 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
CURVE
10121172203543536+
COLOR
B: 10 pipsG: 60 pipsC: 91 pips
TYPES
Land38
Nonbasic14
Basic24
Forest15
Swamp9
Cave1
Creature24
Shaman4
Human3
Insect3
Cleric2
Druid2
Dryad2
Elemental2
Elf2
Monk2
Snake2
Antelope1
Assassin1
Bat1
Bear1
Beast1
Centaur1
Construct1
Lizard1
Nymph1
Ooze1
Plant1
Satyr1
Treefolk1
Outlaws1
Party2
Enchantment22
Aura5
Adventure1
Case1
Centaur1
Druid1
Dryad1
Human1
Insect1
Monk1
Nymph1
Saga1
Satyr1
Treefolk1
Sorcery11
Adventure1
Arcane1
Artifact7
Beast1
Construct1
Insect1
Instant6
Planeswalker1
Wrenn1
Legends7
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite ETB
Infinite creature tokensInfinite landfall triggersInfinite ETB
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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