COMMANDER · DECK
@Blueberry123 · 2025-02-03
DECK $
$89.38
MYTHIC
1
RARE
19
UNCOMMON
8
COMMON
72
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
4 cardsInstant
3 cardsLand
2 cardsMONEY CARDS·8 CARDS·$31.29
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Creature
4 cardsEnchantment
1 cardsSorcery
1 cardsInstant
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Terisian Mindbreaker + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Fleet Swallower + Keening Stone: two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Terisian Mindbreaker + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Terisian Mindbreaker + Keening Stone — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature50
Human41
Advisor35
Wizard6
Spirit2
Adventure1
Construct1
Doctor1
Fish1
Homarid1
Juggernaut1
Lord1
Mercenary1
Merfolk1
Nightmare1
Rogue1
Soldier1
Time1
Vedalken1
Outlaws2
Party7
Land32
Basic32
Island16
Plains16
Enchantment8
Aura1
Curse1
Nightmare1
Artifact5
Construct1
Juggernaut1
Vehicle1
Sorcery5
Adventure1
Merfolk1
Wizard1
Instant3
Trap1
Planeswalker1
Jace1
Legends5
Historic10
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent